Monday, February 02, 2009

Chapter 2: Shu's invasion thwarted.


Hey boss, where you want these shit put at?

Dong Tu Na cheerfully entered Yan Ning after nearly two months trekking from Yun Nan with 30,000 men and carrying the full load of gold and foodstuff. He sat down for a beer in the tavern and was about to take a sip when a courier hailed him.

"Orders from King Meng Huo!", the courier barked.

"What is it?" Tu Na growled, feeling his drink getting warm.

"You are to return to Yun Nan, retrieve stockpiled supplies as many as you can spare every three months back to Yan Ning!", declared the young courier.

"You've gotta be shitting me..." his arse was barely planted on the bench, and he already had to defecate in the woods again. But the word of the King is law. Meng Huo warned of carelessness and the urgency of building up the economy before the Shu can strike southwards. At least the lone trip by horse only took 10 days, he mumbled. He exited the tavern when he saw two officers greeting him with three horses in tow. "Yun Nan? Let's go together!"

A year passes quietly as the Nan Mans busy themselves with unfamiliar work of construction. Progress was slow, but steady. News from the three kingdoms mention of yet another self-declared emperor.


I've got to be patient. The Shu is our immediate obstacle, and I'm sure they'll be sending a force to deal with our uprising. But this time they're facing Meng Huo, with the brain of a game obsessed maniac. After development of Yan Ning farmlands are complete, I quickly commissioned a siege workshop to construct a flame archer towers. We won't need a bow unit, reviewing my generals, they heavily favor pikes over other weapons with a few adepts of Siege warfare. Two are 'Pike General' that gave bonus to Pike Tactics damage.


Dead tower operators are easier to replace than dead bowmen

The choice was easy. A backbone of Pikemens as 'damage soaker' while the Towers deal damage to both infantry and building. Mobility is an issue, but researching Wheel Axles will make Siege weapons mobility equal to pikemen making logistics a little bit easier. Since we're not that smart, gathering the Technique points for research will take time, I'll just have to focus on other things while the research is underway. Three months per Tower is a long time too. I'll have to wait at least another year before the invasion can be realized.

Shu's food donor attempt to the Nan Mans
Shu sent their first wave at us. This should be a good litmus test on what to expect at Cheng Du. They've sent their finest aging Tiger Zhao Yun, accompanied with Lu Kai and Wang Kang. A good deputy mix. Commanding 14,000 men, he marched alone towards Yan Ning to suppress our rebellion.

Below each general's portraits is his unique ability. Some may not have any, but these guys do. Zhao Yun's Insight makes him immune to ALL strategic tricks you can throw at him. This isn't so bad for us, we don't have anyone smarter than him anyway. Lu Kai's Antidote will render the unit immune to damage when treading 'poison water' tiles unique to our south western provinces, otherwise, he's a non factor. Wang Kang's Indestructible is harder to deal with. He has a chance of 'blocking' an attack completely when facing weaker units.

His unit carries no gold, but a hell lot of food for the long march and is equipped with Spears, the counter unit for Cavalry. But it is weak against our specialty: Pikes. This attack is no cause of concern for us. With his pace, he'll take roughly 4 months before reaching the outskirts of our border. I'm not worried. I'll be ready, hopefully I can capture a few officers and deprive Shu of their fine officers.
Behind every successful badass lies two more badasses (sometimes)

This is out main counter unit. Wu Tugu's Aegis is excellent, it automatically resists 50% of incoming damage, but takes TWICE the damage from fire. I call him, 'The Iceman'. King Dousi would handle the INT cover of 70 and provides Antidote. E Huan makes Pike tactics deal more damage so it's self-explanatory.

Zhao Yun gave away food to the poor

Drawing Zhao Yun into the city outskirts, Meng Huo called upon his tower to march out of town and rain fire arrows at the hapless Shu unit. Even the meager archers helped to soften up the Spearmen before Meng Huo went for the kill. Unfortunately, the Tiger General escaped with his deputies unscatched but at least we've recieved some Technique points (TP) and food for the effort. TP are needed to research the much needed Siege engines speed upgrade, so every little bit counts.

The second invasion of Shu doubled in troop count, but we dealt with it swiftly with our own tripled tower count and twenty thousands pikemen. Employing the pikemen soak and tower strike strategy, Zhao Yun's cavalry was cut to pieces but he evaded capture once again. But the consolation prize was much better. What's 31 years old and kicks ass?


Hot, and dangerous. I like it.

Bao Sanniang, is a good general to have, I was surprised she joined us willingly after 1 month in captivity. There was another capture named Ma Yunlu, a fine Cavalry general. Ma Chao's sister. But she passed away the day when we made our final preparations to attack Shu.


Farewell Ma Yunlu, we didn't have a horse unit for you anyway.

But let's get on with the good news, Sanniang's unique ability is priceless. She has Chain Attack. Sounds deceptively simple yet potent. Any normal attacks has a chance to trigger again, effectively doubling your damage.

Don't worry Zhao Yun, she'll be right back (heh heh)

End of Chapter 2

1 comment:

Mickey The King said...

Dude, your blog is so funny! i love RTK 11!